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From what I gather, 5D work best on a mass of 405t (I'm 481.3?) and 6D work better on mass of 540t so 6D is better for me.
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I've been searching on here, wiki and reddit and I'm getting more confused than anything now. But if my ship was "light" at 481.3 then the distance would be larger, not smaller.
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My current jump says: min/current/max 16.93 / 16.99 / 18.14Īt first I thought that these numbers are my maximum jump distances based on the mass above. On that note, I've just realised, I don't know another stat on there jump distance. Now, I assume that 481.3 is my mass with no cargo, and 1,155.0t is my mass when I'm fully loaded. The "integrity" of my ship is 378.0 (I assume this is "hit points") So I thought, I wonder what my mass is? I was flying at the time, I couldn't find the information (?) So I thought I'd land at an outfitters, and see what was what. (But AFAIK, not the optional modules, nor the cargo) So, I understand that shields are affected greatly by your mass. This is leaving me with the thoughts of "which one should I use for shields, and which one for the main cargo bay?" I'm in an Asp-Ex, which I'm sure 99% of you know has a class 6 and a class 5 module space, but no class 4's. The old tori.oxp containing the 4 Torus variants.I'm getting to the point in the game whereby I'm starting to appreciate the finer points of the ships, and how they function.Torus 2.02 - New textures and shaders by CaptSolo: has released a new and heavily modified version - the Tori2 - to counteract other companies designs and to reduce accidents with sleepy spaceship commanders crashing into this collossal structure, even though rumours say this attempt has failed completely. A single Torus supporting 8 times the population of a Coriolis and unique controlled segment facilities, corporate opportunity dwells at the very heart of the design.
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Theoretically, there is no limit to the amount of rings a Torus can feature, though few have requested more than two. The prefabricated segments are transported with ease to the assembly site, where a Torus station is finalized according to specific needs and budget. Although Galcop leadership were said to be displeased about the direction of the Torus program, any public acknowledgement of failure was suppressed.Īlthough enormous in size, a Torus station is remarkably unproblematic to assemble compared to other space habitat. Torus stations began to appear on a galactic scale, but exclusively around planets of great commercial promise, and not where diplomatic efforts were needed. The Torus station made this possible.Įarly indications showed success as Onrira began to prosper, offering hope to similar systems who would benefit from a similar lift, but few of these figured in Obnoxicorp's elaborate plans. The Obnoxicorp strategy was intended to join the fragmented leadership in space, and shape a common prosperity through trade. As GASEC and GalCop had relied heavily on the services of Obnoxicorp in both the political lobbying and execution of the project, there were many champions to claim honours and declare directions for the future, and some confusion could not be disguised.Īs Onrira was at the time under a flawed Multi-Government system, caught up in the recurring Esonatoid calamity, there was solid cause to see the political instability resolved, especially considering the potential of the world's abundant resources. When the first Torus station was unveiled in orbit of Onrira in 3129, it marked an event of political promise.